programmer, artist, storyteller
I draw from a diverse set of skills that intersect between computer science and art. In 2002 I got my hands on my first game console the Nintendo Gamecube, and I spent hours exploring worlds and solving puzzles. In 2012 I took my first programming class in Java where I made a Donkey Kong inspired platformer. In university I worked on projects that combined my passion for computer graphics, human computer interaction, and robotics.
As an undergraduate researcher at the Electronic Visualization Lab (EVL) I was awarded an honorary mention in the IEEE Visual Analytics Science and Technology competition in 2017. At my time in university I worked on projects both in and out of class that involved virtual reality, data visualization, electronic fabrication, and physical computation. I graduated from the University of Illinois at Chicago with a B.S. of Computer Engineering in 2018.
I’m constantly trying to evolve my work with computers and art. I believe powerful stories can be told at this intersection.
Here’s some stuff I have worked on…